Venja |
A Rollup is a process used by investors (commonly private equity firms) where multiple small companies in the same market are acquired and merged.
shouldn't have asked for the cloak +1, I already had one... upgrading to +2, so putting the +1 back into party treasure if anyone else needs one. If not, we should sell it.
Venja |
total spent, including scrolls: 6750
that should leave about 500 she can loan/supply to Helgash to help with greta's gear.
Venja |
Variel - the section on teaching a spell to a familiar for witches is very vague in the rules... 'A witch can also add additional spells to her familiar through a special ritual.'
Can I make up my own ritual? or what? I have an idea for how Snow might learn from scrolls... which would go well with it being a bunny - she could core a carrot, roll up the scroll and insert it and let the bunny eat the carrot, scroll and all... and give Snow like an hour to digest it. what do you think? or maybe cook it up into a mash and feed it to him?
HOw he'd learn directly from a wizard or sorc would obviously have to be different, since he's an herbivore (can't have Snow eating mages to learn their spells, lmao).
DM Variel |
I think they left the ritual vague enough to allow creative license. Feel free to use the carrot idea for scrolls. As for other means we will cross that bridge when/if the time comes.
Beck Tavis |
I'm not really going to be online tonight, but i'll try to get posts tomorrow
Duardlara Frostborn |
Duardlara, apart from my previous (incorrect) suggestion of the Shield spell/scrolls, my opinion regarding spells right now, is that we are missing firepower - apart from Jetro, that is :D
That being said, perhaps we should find some ways to enhance that?
Duardlara only has two levels of wizard currently. She is much more likely to be the sneak-and-stab character at this point than the blaster. The original intent was to build an arcane trickster, so from here on out, she will be gaining a level of spellcasting with each level she advances - either as a straight wizard or as an AT.
If she disregards defense (Mage Armor/Shield, two of her precious few spell slots), she currently has Burning Hands, Gravity Bow, Magic Missile, and Shocking Grasp as offensive firepower. If she's disregarding defense, I'm not very excited about the use of Shocking Grasp or, frankly, Burning Hands. Color Spray is one of her new acquisitions as an offensive option, but it's range isn't much, either.
Magic Weapon could be used to enhance anyone's weapon, of course, including her bow. I don't know Returning Weapon - is that usable for anyone's weapon, or is it a personal-range spell like Gravity Bow (or else I would have been casting it on Jetro's weapon long ago). Long Arm gives her reach and makes touch-range spells a little more attractive for a squishy caster.
In short, I'm not where you need to be looking for firepower. Yet. I am probably going to be the most helpful at range, but I need to play her that way. It was my original intent, but Jetro completely dominates that scene, so I was leaning away from that attitude.
Duardlara Frostborn |
I guess I spoke a lot of what she's not currently. She is one of our stronger scouts at this point with magical backup to enhance her abilities. She's got a lot of knowledge skills going on. She's hopefully going to fore-arm the party by providing information on the foes. If she contributes significantly in combat, it's a bonus.
Duardlara Frostborn |
D'lara would happily accept a cloak of resistance +1 if no one else claims Venja's hand-me-downs. I have recorded the newly-acquired scrolls.
Helgash |
Thanks for the details Duardlara.
Yes I think you should take the cloak of resistance +1. Hand me downs are often overlooked, and they make perfect sense.
As far as your options go, I would say that Burning Hands may be worth if only because it is fire damage. Since you have an high Int, would it be worth it to focus on spells that focus on debuffing opponents, as well as those that add to your AT arsenal (by the way, I LOVE Arcane Tricksters)?
I would say your best offensive option would be Gravity Bow, though the difference between 4.5 average damage, and 7.5 is really not huge, but it does pile up. And looking at your feats (Weapon Finesse), I am assuming the plan is gaining flanking positions, and lay down the pain - if so, I think you should focus on two things:
- Being as hard to spot as possible. I am a firm believer in the value of scouting, and I don't mind waiting for it (if it does not slow the game to a crawl, which can happen in PbP) since it can bring huge advantages. For example, in the current situation, I could perfectly see Duardlara picking the lock on a window, gaining access to the clock tower, and scouting within as much as possible, then getting back with the info. It is risky, but being a scout is like that sometimes :)
- Shoring up your melee defenses. This would mean you would risk less in gaining a flanking position to lay down the sneak attack pain. Between me, Beck and Sheelah, you have quite a few partners to chose from, and can go for the best option in each combat;
- Eventually, you can lay down a decisive spell on an opponent (if you think he can fail the save).
Bottom line, as far as spell blasting goes, I agree with you that it is perhaps your best option for the time being.
Phew... That was long. Did it make sense?
Helgash |
As far as Helgash is concerned... I am definitely going for a 'bigger armor' - it is the most cost effective way to raise my AC.
Variel, I will be looking for:
- a Full Plate +1
- An Heavy Steel Shield
- An Amulet of Natural Armor +1
- An Heavy Steel Shield
- An Amulet of Natural Armor +1
This means I will be running with AC 22 (24 with Protection from Evil) - makes me feel slightly safer than my previous 17/19 combo.
I wanted a magic weapon, but can't really afford it. Belt of Giant Strength might also be an option, or an item to boost my Charisma or heals, but no gold for that either thus far :/
What do you guys think?
Duardlara Frostborn |
Hmm... I should pay closer attention - my Versatile Evocation ability allows me to change the energy type of a spell for free up to seven times a day. With Intense Spells and potential sneak attack, I could be doing 1d3+2d6+1 from acid splash - and make it fire damage. That's definitely something I will have to keep in mind.
I will claim the cloak of resistance, but if someone needs it worse, sing out and I will remove it.
DM Variel |
I wasn't going to remind you Duardlara. That is a nasty ability when facing creatures with energy susceptibility.
It seems like Duardlara is hanging out around the clock tower for a few days. What are the rest of you doing? Duardlara, please make another perception check and a stealth check as well for me.
Venja |
Except for time spent shopping, Venja will watch the tower as well.
perception:1d20 + 11 ⇒ (6) + 11 = 17
stealth:1d20 + 1 ⇒ (16) + 1 = 17
stealth:1d20 + 1 ⇒ (16) + 1 = 17
meh
Duardlara Frostborn |
OK, realized that weight of my gear was costing me a point of dexterity. Not a cost I wanted to pay, so I have shuffled some items. I like this much better.
DM Variel |
Good news Venja they don't really notice you being a winter witch in Whitethrone. Bad news is you won't be getting a lot of information with that perception check but will get some. Will post it all once I get Duardlara's perception along with others perception and stealth if they are staying with you.
DM Variel |
Handy Haversack for purchase any one? 1d100 ⇒ 39
Its available.
Duardlara Frostborn |
Perception:1d20 + 11 ⇒ (11) + 11 = 22
Stealth:1d20 + 12 ⇒ (4) + 12 = 16
DM Variel |
perhaps you will get a cash fall here shortly. Of course you already know that there is a dragon here and dragons love to hoard gold...
Jetro Clampett |
Jetro avoids trying to stealth since he clanks too much.
Beck Tavis |
What type of Haversack is it? And what price? Ca we take it out of party loot?
I did account for the cash from selveg's
Quick check of the Gear people are getting
Venja: Cloak of Res +2 4000
Boots 1000
Scrolls 1000?
Venja: Cloak of Res +2 4000
Boots 1000
Scrolls 1000?
Pull the wand out of party loot?
Duardlara: How much were you the spells you are getting, and is there a cost to scribing them?
All scrolls in the loot list, the casters can just add to their spellbooks
All scrolls in the loot list, the casters can just add to their spellbooks
Helgash: Plate 2650, were you going to get a shield?
Jetro and Beck don't look to have stuff to buy
Are we OK selling the Robe of Useful things to pay for some of the other gear, maybe trading it for a cloak of Res?
I'm going to fix the loot list for the game right now so i don't have to remake it all the time... =P
Duardlara Frostborn |
Good question.
SRD:Spells Copied from Another's Spellbook or a Scroll
A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.
If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.
It does not appear that there is a cost other than that of the scroll itself. Not counting the cost of scrolls in the party stash or the two she can afford herself, her purchases cost 100 gp. She also claimed Venja's hand-me-down Cloak of Resistance +1.
I was thinking that she was limited to a single spell a day, but looking at the spoiler above, it appears that as long as she has an hour to study the spell and makes the Spellcraft check, she can copy more than one spell a day to her spellbook.
DM Variel |
There is a cost to scribing spells in your spellbook. The cost is spell level^2 *10gp. Page 219 of the players handbook.
First level spell is 10gp
second level is 40gp
third level is 90gp...
second level is 40gp
third level is 90gp...
That would go for Venja as well. I would assume that is the cost of the carrot necessary to feed her familiar.
Duardlara, to answer your question about he number of spells you can try each day I would go with 8 to represent a full days work. thus returning weapon and Dispel Magic would happen on the second day.
Beck Tavis |
When you say scrolls that she can afford herself, do you mean cash she already had, or her cut of the loot? If it is her cut of the loot, THen i need the number to put into the sheet to track on that top row to say what portion of your cut you are using
There's is still a bunch of tweaking going on with formulating a list that will function, but basically, the income section on the top is all based purely on out income and is accurate. I've been working on tracking what form our assets are actually in beyond just a number.
Venja |
Venja spends an additional 490 gold on some very special carrots? maybe they are gold plated? lol or maybe rare albino carrots or something.
DM Variel |
Maybe the carrots are seasoned with gold plating and diamond dust to make Snow all that more precious. Don't forget to roll your spellcraft checks for new spells as well Venja.
If either you or Duarlara can find where you can take 10 on the check I will let you so that way you won't have to worry about ruining scrolls.
Venja |
spellcraft, dc 17, spectral hand:1d20 + 12 ⇒ (17) + 12 = 29
spellcraft, dc 18, dispel magic:1d20 + 12 ⇒ (8) + 12 = 20
spellcraft, dc 18, lightning bolt:1d20 + 12 ⇒ (17) + 12 = 29
spellcraft, dc 18, fly:1d20 + 12 ⇒ (16) + 12 = 28
spellcraft, dc 18, vampiric touch:1d20 + 12 ⇒ (1) + 12 = 13
spellcraft, dc 18, deep slumber:1d20 + 12 ⇒ (10) + 12 = 22
spellcraft, dc 18, dispel magic:1d20 + 12 ⇒ (8) + 12 = 20
spellcraft, dc 18, lightning bolt:1d20 + 12 ⇒ (17) + 12 = 29
spellcraft, dc 18, fly:1d20 + 12 ⇒ (16) + 12 = 28
spellcraft, dc 18, vampiric touch:1d20 + 12 ⇒ (1) + 12 = 13
spellcraft, dc 18, deep slumber:1d20 + 12 ⇒ (10) + 12 = 22
dammit failed vampiric touch, so don't really need the spectral hand... sigh... silly rabbit.
Helgash |
Temperature is finally rising in my neck of the woods, so busy weekend with family and BEACH! ;)
Will try to have some posting up tomorrow.
Duardlara Frostborn |
When you say scrolls that she can afford herself, do you mean cash she already had, or her cut of the loot?
Cash she already had. I don't know what her cut would be. I was hoping to use her cut to pay for the scrolls she purchased and will also need to pay for the scrolls scribed into the spellbook, which comes to another 80 gp since she failed two of her spellcraft checks and cannot scribe those spells yet.
Beck Tavis wrote:
If it is her cut of the loot, THen i need the number to put into the sheet to track on that top row to say what portion of your cut you are using
Total cash needed from her cut: 180 gp for scrolls purchased and scribing supplies.
Duardlara Frostborn |
Maybe the carrots are seasoned with gold plating and diamond dust to make Snow all that more precious. Don't forget to roll your spellcraft checks for new spells as well Venja.
If either you or Duarlara can find where you can take 10 on the check I will let you so that way you won't have to worry about ruining scrolls.
According to the SRD quote above, failing the spellcraft check doesn't trigger the scroll, but a successful transcribing of the spell uses the scroll. Since Snow is consuming the scroll, maybe it means that the spell is in her repertoire, but the failed spellcraft check just means Venja cannot access it yet. Venja, did you take one of the Dispel Magic scrolls from the party stash? I'm assuming it's on your spell list and would be a good one to have in your possibles, I think.
DM Variel |
Thanks Duardlara for clarifying that about the scroll not vanishing. That helps immensely for my own casters. As for Venja and Snow I would just say that Snow sniffs at the carrot but refuses to eat it quite yet. Something smells bad or it looks funny. Perhaps it needs to sit a while and mature and then she will eat it. She is quite the finicky eater apparently.
Duardlara and Venja, if you want to spend another 3-4 days scoping the place out you can make another set of perception and stealth checks. Otherwise if everyone is finished purchasing items and no other downtime issues we can have you discuss plans for assaulting the clocktower.
Beck sorry I missed telling you this but the handy haversack is the standard one. I think you are thinking of a bag of holding that has multiple options.
Any other items you guys want me to roll for to see if they are available?
Duardlara Frostborn |
What do you think, Venja? I'm wondering about the woman bringing the child every three days. DM Variel, is it the same woman?
Helgash |
Helgash: Plate 2650, were you going to get a shield?
Beck, my purchase list is:
- a Full Plate +1 (2650)
- An Heavy Steel Shield (20 gold)
- An Amulet of Natural Armor +1 (2000 gold)
- Selling Masterwork Chainmail (for 150 gold, unless someone wants it)
- An Heavy Steel Shield (20 gold)
- An Amulet of Natural Armor +1 (2000 gold)
- Selling Masterwork Chainmail (for 150 gold, unless someone wants it)
We still getting the wand of CLW from the group loot?
DM Variel |
Helgash see the previous page but the amulet of natural armor is not available at this time. The rest of the items you are looking for though are available.
Duardlara, it looks like the same woman from where you are watching. You can't hear if she says anything at the door after she knocks but you are pretty sure you would recognize her if you needed to. DC: 15 perception to identify.
Helgash |
My bad Variel, I missed that post :/
Guess I'll roll with a Ring of Protection +1, if it is available. Not as good, only one more point of AC meh :D
Helgash |
DM Variel |
Where is everyone in both threads? Need a confirmation of what people are doing here and combat posts in the other.
Beck Tavis |
since i finished my loot-list, I've barely had any time to get online... sorry everbody. It's been all i could do to work out my combat posts and stuff.
still working on a headboard with m'Lady tonight and busy tomorrow, but i'll try to get some posting done tonight beyond the mimimum...
DM Variel |
Beck I don't hae my complete set of books with me so i haven't had a chance to look up the spells you are casting for your recon. Once I get to those I will tell you what you discover.
Helgash |
Apologies for the absence guys, the week's end got somewhat hectic.
DM Variel |
up to this point...
Venja disguises herself as the witch
Beck? is the child being brought to the tower
Duardlara is going invisible via vanish or potion of invisibility to help out
Helgash and Jetro are waiting till? before coming over to help out.
Beck? is the child being brought to the tower
Duardlara is going invisible via vanish or potion of invisibility to help out
Helgash and Jetro are waiting till? before coming over to help out.
Are you going to try and take out the witch before this so she doesn't show up or leaving that to chance? If masquerading as the witch I am assuming it is around the same time as she normally shows up.
Beck Tavis |
Let's deal with the actual witch. That way we can get information as well
Helgash |
The witch it is then first? But we need to accost her in an 'out of sight' area - what if she starts screaming bloody murder?
Besides, we are not 100% sure she is a witch (in spite of Variel letting it slide :D), or even evil, so... I'd hit the tower first, and we already planned for it anyway.
Helgash plans to wait, until he is given the signal from Duardlara or Venja to step in.
DM Variel |
She looks like a winter witch as Venja would attest to. As for being evil that is correct, you don't know for sure.
Duardlara Frostborn |
I think we would try to get there a bit earlier than she seems to. Helgash and Jetro can watch for her and distract/intercept her if she's too close when we are trying our insertion.
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Introduction
This guide is designed to help people install the game. My images and processes are based on a Windows 10 install.
It is a work in progress and I do plan to expand it and improve it as I get feedback.
It is a work in progress and I do plan to expand it and improve it as I get feedback.
Installation
PlayOnline & FFXI Download and Install
First, download the game's install file's from HERE.
There are 4 files and are a total of roughly 5.4GB so it may take a while to download them.
Once you have them downloaded make sure you have all 4 in the same location and then run FFXISETUP.exe. | Download page from PlayOnline |
An installer will appear. Select 'I accept the terms of the license agreement' (that we know you didn't read) and select 'Next'. | License Agreement |
A window will pop up with a 7Z logo. This is a self extractor and is decompressing all the game files. | Self-Extractor |
You'll now get a screen for the actual installer. Click 'Next'. | FFXI Installer |
You'll then get to a screen that allows you to select what you want to install. Everything but DirectX 8.1 is probably checked as your system likely has this installed already. If it doesn't then check it as well but be sure all the other items are checked and hit 'Install'. | Install Selection Screen |
This window will continue to pop up between each section of the install. So after you finish one, it'll start the next one until all are complete. For the most part they are very quick installs. | Multi-Installer |
PlayOnline Viewer will install first. While it does mention Tetra Master, it is no longer available to be played from POL. Click 'Next' to continue. | POL Installer |
As usual, a warning about having other programs running during installation. It's unlikely that open programs are going to actually cause an install issue or that your antivirus is going to flag the XI install here but it's possible. If you have issues, you could close extra programs and disable your antivirus and try to reinstall. Just click 'Next' once you're ready. | Background Applications |
Read them if you love to waste time but click 'I accept the terms of the license agreement' and then click 'Next'. | License Agreement |
If you wish to change the location of your XI install this is the time to decide. By default it will install in your primary drive's program files. To change it, just hit 'Browse' and select the folder you'd like. You could place it on a separate drive if you wish. Once the location is correct or you don't wish to change it, just hit 'Next'. | Install Location |
SE likes extra confirmation menus. If you'd like to review feel free, otherwise hit 'Next'. | So much NEXT... |
POL will now install. | Installing... |
Uncheck the shortcuts you don't want, which is probably both of them... Then hit 'Finish'. | Shortcuts no one wants |
Just hit 'Next'. | Actual FFXI Installer |
And 'Next' once again. | NEXT! |
More Agreements. Click 'Yes'. | Legal crap |
Again, if you want to change the location here's where you do it for the XI install itself. It'll default to where you installed POL but make sure you install it where you'd like it. Hit 'Next' when you are done. | XI install location |
Hit 'Next'. | XI install summary |
Admire Amano's art and wait for the XI install to complete. | XI installing... |
A shortcut directly to XI is useless as you have to log in to POL so just uncheck it and click 'Next'. | Useless Shortcut |
And onward to the third install, the Zilart Expansion. Click 'Next'. | Zilart install |
Hit 'Next' yet again. | Next! |
More agreements. Hit 'Yes' to continue. | Zilart agreement |
Allow it to install and then once done hit 'Finish'. | Zilart install complete |
And now the fourth section, the Chains of Promathia expansion install. Click 'Next'. | CoP installer |
Just hit 'Next'... So much next. | Next~! |
And another agreement. Click 'Yes'. | CoP Agreement |
The CoP expansion will install. More art! | CoP Install |
After it installs click 'Finish'. | CoP installation complete |
The fifth section, Treasures of Aht Urhgan. Click 'Next' to continue. | Aht Urhgan install |
Just hit 'Next'. | NEXT! |
Another license agreement. | ToAU license agreement |
Enjoy some more art and let ToAU install. | ToAU install |
Hit 'Finish' once it is done. | ToAU install complete |
And on to the sixth section, Wings of the Goddess. Click 'Next' to continue. | WotG install |
Just click 'Next'. | More and more NEXT! |
Another license agreement. | WotG license agreement |
More art while it installs. Click 'Finish' when it is done. | Art! |
Seventh is up now, Seekers of Adoulin. Click 'Next'. | SoA install |
Just hit 'Next'. | Next~! |
More agreement. Hit 'Yes'. | SoA Agreement |
Enjoy Amano's art while it installs. | SoA Art |
Once the install is done, hit 'Finish'. | SoA install complete |
And it is finally done. Click 'Finish' and it will close. | Entire game is now installed |
PlayOnline and account setup
PlayOnline First time setup
Now that the game is installed, open up the start menu and navigate to the 'PlayOnline' folder. **Note that in this section you have the 'PlayOnline Viewer Config' and 'Final Fantasy XI Config' which will allow you to set various settings which you may need. | A wild start menu appears |
Once POL opens it will ask you to update. Just hit 'Next'. | POL updater |
This one is the short one. Just click 'Update'. | Update Screen |
It'll run through an initial file check and then start downloading necessary files and install them. This is a pretty short update | Updates! |
Once it completes, hit 'OK'. | POL update complete |
After the update POL wants to restart. Click 'Next'. | Restarting POL |
Once restarted it asks you if you're a member or not. If you click 'For PlayOnline Members!' then it goes to the next screen to fill out details. If you select 'Start PlayOnline Registration' I think it takes you to POL's site to let you set up an SE account and get your PlayOnline account as well.
| Registration |
Free Trial Account Setup
If you have not played before or just want to start over, you can start a free trial account by going to SE's store:SE's Store On this page click 'ADD TO CART'. | Add your trial to cart |
A drop-down menu will appear. Click 'Check Out' to continue. | Added to cart |
It will ask you to sign in. If you have an SE store account already you can use it here but if you don't, you'll have to set up a new one. Click 'New Customer' at the top. | Sign in or New Customer |
On the 'New Customer' tab it has you fill out several fields:
After everything is filled, hit 'JOIN NOW'. | SE Store account registration |
Now that you have an account it will have you confirm that this item is what you want. Hit 'CONTINUE'. | Confirm Order |
Since SE wants all your data they force you to fill out shipping information despite not shipping you anything.
| 'Order' details |
This is the order review screen. Not much to do here, just click 'PLACE ORDER'. | Review screen |
At this point your order is done and you should receive an email. I'd recommend you save your order number just in case you have issues. | Order Complete |
The email will come from [email protected] Click the completion link to finish. | Trial Account activation email |
The link in your email will bring you to a page with your activation key which is a 20 character code. Take note of this somewhere as you'll need it for the next section. | Activation Key |
Create an SquareEnix ID
Navigate to SquareEnix's management site: SE's Management site NA version SE's Management site EU version This guide's images and instructions will be based on the NA version but hopefully they are similar enough to help. Once there, click on the large red button labeled 'Register new account'. The blue one will be your go to for any account changes so I'd recommend bookmarking that one. | SE Management Site |
The next screen will have you fill out all the information needed to set up your SEID. You'll need:
| SE Account registration |
On the next page it will point you to your email as you should have gotten an account registration email. In that email is a Confirmation Code. Grab it. | Confirmation Code email |
Here's where you'll enter the confirmation code sent to your email. Once entered, hit 'Confirm'. | Enter confirmation code |
And that part is done. Hitting next here brings you to your account. (I don't recall if it makes you log in a second time) | SEID registration complete |
SE sends you another email with your SEID. I'd recommend getting this and your password saved somewhere. | SE email with account details |
Once logged you can do several things here but we'll focus on getting your XI set up. Click the blue icon that says 'Service Accounts' and has the FFXI logo on it. | Your SE Dashboard |
SE again wants information. Whatever you enter here, be sure to make note of it as much of it you may need later if you need to recover your account. Once you're done entering your information, hit 'Next'. | SE Account information |
SE finds it necessary to tell you that you've registered, click 'Next'. | More confirmations |
You first need to get a PlayOnline account. Click 'Add new PlayOnline servcies account'. | FFXI Service accounts page |
It's possible there is some important information in here... I didn't read it. Hit 'Next' to continue. | More legal crap |
On this page you must enter your registration codes for PlayOnline. If you started a trial, you'll enter that code from your email I referenced previously in the guide. If you bought your game, you should have gotten your codes in another way.
| PlayOnline Registration Codes |
This goes over a few things about the free trial. Click 'Next'. | Trial Details |
More agreements... Click 'Next'. | XI Agreement |
Finally, you have your POL ID and now you can go set up POL. | POL ID Obtained |
Add POL Member
Open up PlayOnline and click 'Add Member'. | POL login screen |
You'll need to fill out most of these:
| Add Member screen |
Once registered it will bring you back to the login screen where you can click your newly added entry. A screen will pop up and just click 'Log In'. On the next screen enter your SE password and if you use the one-time password enter that generated code and hit 'Connect'. | Logging in |
If this is the first time you've logged in, you'll have to create a 'Handle'. Which is basically your POL name. Make one and hit 'Register'. | Handle |
It then asks if you would like to edit any of the details of your handle, click 'Yes' if you do. | More handle stuff |
If you decided to edit, it'll bring you to a screen where you can pick a handle image or give details about yourself which your friends will be able to see. Just hit 'Back' when done. | Handle edit window |
How many agreements does SE make you agree to? On this one you literally have to scroll to the bottom before you hit 'Accept' or it will yell at you. | PoL Agreement |
On this screen just hit 'FINAL FANTASY XI'. | POL menu |
And on this screen, click 'Play'. | And another POL menu |
SE attempts to warn you not to play too much. Click 'Play'. | Don't get addicted!! |
Now the game has to update. Click 'Update'. | Dreaded update screen |
First thing you should know is that SE's update system is terrible. Each file downloads one at a time and because of how it is structured, it takes forever regardless of how good your internet is. Updating the game can take over 6 hours. It's recommended you either leave it updating overnight or download the update files from another source. If you'd rather not wait, take a look at the 'Faster Update' section for a download with the files and instructions to shorten the update process. | How many hours?! |
Faster Update
Anyone who has ever played FFXI can tell you how bad the POL update system is. This section goes over how you can skip the wait and get the game updated faster.
Downloading the files
Krizz keeps the most up to date update files that I'm aware of. You can download them here: http://tehkrizz.net/FFXI/downloads.php The first download link is the Patch Rollup. This file contains almost all the update files and you'll want to extract this one first. The second download link is the few remaining files that were not included in the patch Rollup. These are normally from the last few updates. I may make a more detailed guide at some point for this but for now, Krizz does have instructions on how to extract the patch files here: http://tehkrizz.net/FFXI/guide.php This will reduce the update time from around 5-6 hours to about 15-20 minutes. | tehkrizz download page |
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Controller Configuration
Game Beatification
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